Mike Cameron and Michael Konas are the co-founders and creative forces behind Dog Might Games.
If you visit their woodshop, you’ll first be greeted by a dog. He’s a rescue.
Dog Might Games says it doesn’t have customers; it has fans. The fans named the dog “Sawdust.”
When talking to Cameron and Konas, there’s a quick banter between the two. Sometimes you have to be quick to catch it. Mike Cameron introduces himself as the CEO. Michael Konas says he’s the CBO followed immediately by Cameron asking, “What does that even stand for?” and Konas replying, “I don’t know.” Usually CBO stands for Chief Brand Officer, but in this case, who knows.
The two have known each other for nearly 12 years. “We game together. So, when I met Mike with some mutual friends and we started playing, you know, kind of nerdy games,” Cameron said.
Over beers one night they thought, “Wouldn’t it be cool to make a game that our friends would like?”
They say their “half-baked idea” turned into their first published game.
“The game was awful. The experience was good, Mike Cameron said, adding this quip, “I think we still have 200 copies in a closet here somewhere.”
They created a second game called Livestock Uprising. As an afterthought, they made small wooden accessories for the game as a bonus for the crowdfunded project.
They say the wooden stuff was far more popular than the game.
They pivoted to game pieces, working out of a small space in Cameron’s garage.
Cameron was a programmer by trade and a woodworker by hobby. Konas was an art professor at Eastern Michigan University.
This world of dice with more than six sides and dice chests, dice towers, dragon sheaths, storage chests made of hardwood, some of them with inlays, 3-D sculpting, and engravings is all a bit more than I was aware existed.
My game boards are cardboard.
“Well, we’re kind of brutes and I’m a terrible klutz. I don’t think we could make anything that’s light and not strong enough to deal with it,” Konas said. “We still game ourselves all the time and we want something that’s kind of heirloom quality that’s going to put up with people spilling drinks on it at the table and something you can throw in your backpack and use once a week for years to come. Our stuff’s heavy. It’s sturdy.”
“We’re not your grandfather’s woodworkers,” Cameron noted. “We get ideas from our customers and from the people who work here. We’ll take anything and meld it together and come up with something really unique."
Not only is Dog Might Games often crowdfunded, it’s crowd-directed to a certain degree.
“We have a lot of fans out there and we adore them. We have our own forums now and they throw us ideas. So, anything new is the best seller at any moment. We had the component collector which was an amazing hit. We crowdfunded that as well. I think we sold about 5000 units in about 28 days,” Konas said.
As the business has grown, Mike and Michael spend less time “hands on” making the pieces they sell. But, that frees them up to be more creative, think about new offerings, and to teach others how to do the woodwork.
“Mentorship is part of our DNA here. We want everyone in the shop to be able to do every job in the shop. So, we cross-train everybody in every position in every skill set as part of their moving from apprentice to woodworker and it’s vital here. We need it,” Cameron said as Konas nodded in agreement.
One of those learning the woodworking trade is Annie Baker. She was an art major in college. She thought it wouldn’t hurt to hone skills and she needed a job.
“It turns out the community was really great and I really enjoy doing it. So, I love working with my hands. Awesome,” she said.
She’s a print maker, so about the only experience she had working with wood is carving relief cuts for printing blocks.
“I’d never built a box before. I’ve never had to plane things or mill things down, so it was a lot of new things I had to learn to come in here,” she laughed and added, “But, yeah, I love it and I’m happy I did it.”
When asked why they thought Dog Might Games has taken off so quickly since it began concentrating on game accessories, Konas said, “I think one of the things our fans like best about our company is that it feels like it’s a custom woodshop for whatever it is that you want. It’s based on the character that you play in a game or the games that you play at your table. You can get something that’s thematically ideal.”
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